HIGHER EDUCATION
5’2022

Bohdan Mizyuk
https://orcid.org/0000-0002-6917-635X
Yuriy Myronov
https://orcid.org/0000-0002-9015-506X

THE INTERACTIVE APPROACH TO THE TOURISM SPECIALISTS’ TRAINING

Full text (pdf)
Language: Ukrainian
Abstract. Changes in the conditions of activities in the tourism sector require a review of the purposes of the educational process. Currently, the functional importance and attractiveness of the traditional organization of the educational process is significantly reduced. There is an urgent need to understand the changes in the organization of the process of acquiring knowledge and practical skills for the future profession. It is so important to arouse interest in the subject of study of the future profession and to turn the audience into active participants. Increasing the level of training professionals in the field of tourism business leads to the need to shift the focus from traditional forms of education to innovative methods and ways of organizing the educational process. The purpose of the article is to systematize the methods and means of activating the educational process during classes on professional disciplines for the training of highly qualified specialists in the field of tourism. The article identifies constituent elements of the professional training of specialists in the field of tourism. The expediency of using interactive technologies in the innovative process of tourism business and in the educational process of HEIs, which prepare students of the first (bachelor) level of higher education on the specialty «Tourism» is substantiated. Features of the use of business and role-playing games in preparation of bachelors in tourism are characterized. The basis of these forms of interactive learning is a simulation, which in a hypothetical mode is aimed at solving problems that arise in the dynamic process of changing situations in the functioning and interaction of enterprises in the tourism sector. Based on the principles of interactive learning, the role-playing game «RITUR» is proposed for use in the educational process, which simulates the activities of tourist firms and related business partners, providing tourist activities in a certain segment of the tourist market, its structural and functional scheme and methodology are described.
Keywords: interactivity, interactive technology, educational process, interactive learning, group work, business game, role-playing game.
https://doi.org/10.32987/2617-8532-2022-5-80-91

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